The Pantos Dominion

The Ranger's Journal - Day 6

Just before sunrise just like the previous morning, Quan Di’ got up and we had a little breakfast. As we were quietly discussing the evening’s events, a group of five goblins came down from the path and changed guards with the five from the towers. Also, matching yesterday’s events, the five relieved goblins and the two orcs headed back up the path, once again leaving the towers only guarded by the five goblins during the day.

Again the day was uneventful. Quan Di’ and I took turns watching the towers as the other one got up to stretch his legs and forage for food.

At sunset, just before our scheduled changing of the goblin guards and arrival of the two orcs guards for the first of the evening’s shifts, we heard some noise coming from the road to the south headed north toward the towers. Quan Di’ and I, after seeing the pattern of the changing of the guard, had gotten a little relaxed in hiding, had to scramble to get hidden again just before five armed orcs appeared by the towers marching toward the pass. As the orcs passed the towers, five goblin archers came into view behind them and behind the goblins were two orcs mounted with lances on what appeared to be very large wolves. Following the wolves and last in the group, was a large orc with a cloth around his head covering his right eye like a patch. As far as we could tell, he was the leader of the group but for his size, he was armed with only a staff. Quan Di’ and I had managed to stay hidden well enough that the group made its way past us and toward the mountain pass without hesitation. Only a short time after, the orcs came down to assume their post between the towers while their goblin companions changed the guard with the goblins in the towers and headed up the pass. Again, on schedule, three times that night, two new orcs arrived to replace the orc guards.

View
The Ranger's Journal - Day 5

Just before sunrise, Quan Di’ got up and we had a little breakfast. As we were quietly discussing the evening’s events, a group of five goblins came down from the path. As expected, much like the orcs changing guard throughout the night, this time the five new goblins changed guard with the five goblins in the towers, however there were no orcs to relieve the camping orcs and instead of changing the orc guard, the orcs headed up the path with the five goblins from the towers leaving only the five new goblins. There was no further changing of the guard the rest of the day while Quan Di’ kept watch and I took my mid-day trance and hunted down some food for us for the evening meal so as not to run out of trail rations.

At sunset, two orcs and five goblins appeared from the Stone Tooth Mountain pass. Once again, the five goblins exchanged places with the goblins in the towers and the two orcs settled down at the small camp between the towers. Exactly as it happened the night before, it started shortly after Quan Di’ settled down for the night, two orcs arrived to change guard and then twice more at regular intervals during the night.

View
The Ranger's Journal - Day 4

In the morning, we ate breakfast and discussed what we would we do next as the magic users studied their spells. We decided to head back up the trail along the west side of the dense forest to the road. From there we would make our way to the Wandering Mule for a bit of relaxing and then start the journey back toward Leona.

In no time, we had reached the road and headed northwest. As we neared the Wandering Mule our spirits sank as we saw several arrows across the half open front door. We approached the door and found what appeared to be the owner lying dead in the doorway and horrible stench from inside. We pushed open the door and found three more dead humans, a barmaid and what appeared to be to patrons. We quickly searched around the common room but there were no signs of any survivors or their attackers. Biggun and I headed to back rooms to check there. As Biggun went on into the back bedroom, I started looking around the kitchen and noticed a loose board on the wall. Carefully I pulled it back and found a sack with some glitter grass, what appeared to be a magic scroll and a very nicely crafted dagger. As I was examining the contents, Biggun came back from the bedroom and I showed him what I had found. We left the back rooms and met back with the rest of the group. As Biggun headed out back to check around, the rest of us made ready to head back to Leona.

We set out from the Wandering Mule headed east down the main road. After a few miles I noticed what seemed like a very odd looking tree a few paces north of the road. What seemed odd was that the trunk was complete covered in bushes so that you couldn’t see the trunk at all. I hollered at the group that I wanted to investigate this a little further and headed toward the tree.

Just a few paces off the road, an arrow struck me in the arm…a goblin arrow. Looking up the tree, I now realized that this wasn’t a tree at all but a camouflaged tower with two goblin archers on top. I wasted no time in drawing my bow and returning fire dropping one goblin while the other goblin dropped out of site. From off to the east, we saw another tower with a goblin at the top but he quickly ducked out of site before I could get a shot off in his direction. Fiswyn and Guy headed for that second tower and I turned and headed for the first tower as a horn sounded, coming from that goblin in the second tower. In reply, a much lower and longer horn sound came from quite a distance to the north. Biggun, Sykon, Quan Di’ and Felthion followed me over to the first tower and I made my way to the top. Two dead goblins, one with my arrow and one with hole in its head from a sling rock, lay at the top of the tower but there was nothing else. I looked back northward to see if there was anything that maybe moving from the horn but there was nothing to be seen but a long path winding its way up to Stone Tooth Mountain and behind it a bit to the east, was a trail of smoke.

After a while, I came back down and met back up with the group to report what I had seen. Guy and Fiswyn indicated that they had seen to it that the other goblin in the tower would not be blowing the horn again. We decided to head north and follow the path up to Stone Tooth Mountain.

We head off through a forest for about two miles before coming to the base of the path that lead up the mountain. The path itself was not very steep and every so often we would pass an orc totem that was position on the side of the path as if to scare away anyone that dared to head up the path.

After many switch backs we finally arrived at place in the side of the mountain that had been carved out to be a sort of ledge. From the ledge, we turned another corner to find a tunnel carved in the mountainside with stairs leading down to the east to another turn to the north. As we approached the stairs, an arrow flew from a port hole about fifteen feet above us. In surprise, we all ran to take cover against the wall under the port hole while Quan Di’ ran on into the tunnel and down the stairs. A quick look and we discovered a second port hole and realized that there was really nothing we could do to take out the archers in them. Quan Di’ returned indicating that there were massive doors around the corner and they too were guarded by more port holes and archers. We decided to retreat back to the towers along the road as a defensive spot should anything decided to attack while we discussed what we should do next.

After quite a bit of discussion we decided that we really had no way to get through the doors with the information we currently had. Guy had thrown out the idea of going back into Leona and trying to recruit men and a battering ram but with the guards in the port holes, we felt we would suffer too many townsfolk loses while trying to bring down the doors. We talked about possible methods to kill the archers but we felt we could not kill them effectively while preventing new archers from just moving into place. We talked about disguises, even having someone act as a prisoner while others were invisible via Fiswyn’s invisibility spells but it all sounded too risky. What we needed was to gather as much information about what was in the stronghold and about their movements as we could.

We made a plan as follows: Quan Di’ and I were to stay at the towers. We would find a good spot to hide near them and watch the towers from there. Guy and Fiswyn were to go up to the stone ledge and find a place to hide above the tunnel to observe from there. Sykon, Felthion and Biggun would find a hiding place near the base of the path that lead up the mountain. We would split up, and meet back at the base of the trail by mid-morning on the third day.

At mid-afternoon, we finished our plans and Quan Di’ and I headed into the woods just west of the towers and found a good place to hide while the others set off to their respective hiding places. We decided that I should get some rest now during the daylight hours while Quan Di’ watched and then I would take the evening shift while he got some rest.

Just before sunset, I had finished my restful trance and we sat down to have some dinner. As the sun was shining its last rays of the evening we heard quite a noise coming from the mountain toward the towers. We counted five goblins, five bugbears, two orcs and a half-orc approaching the towers. When they arrived at the towers and surveyed our handy work from earlier that morning, we could tell the half-orc was very displeased. Listening to his shouts and commands, we knew it was a familiar voice and getting a good look at him answered all of our questions about who it was, it was Unlagu, the half-orc we found in the southern keep who claimed he knew nothing of the goblins and orcs in the area. Unlagu barked a few more orders and the five goblins scurried up the two towers, three in the east tower, and two in the west tower. The orcs positioned themselves between the two towers as if to stand guard and Unlagu and the five bugbears turned and headed back toward the pass.

As soon as Unlagu was out of site, the orcs relaxed, and made a small camp. Quan Di’ and I discussed whether we could kill the two orcs without getting the attention of the goblins in the towers, but we decided that our mission was to gather information, and killing the orcs was not part of that plan, so Quan Di’ settled down and went to sleep.

A few hours into the night as I watched the two orcs playing doubles and arguing about cheating, two more orcs came down to the towers from the path. After a brief discussion, the original orcs gathered their things and headed toward the path while the two new orcs settled down at the small camp. Again, after a few hours, another two orcs came down from the path and changed places with the orcs camping between the towers.

View
The Ranger's Journal - Day 3

As the sun began to rise, we ate breakfast and prepared ourselves to head into the stone archway. When we arrived at the archway, we secured the horse and the mule outside and I commanded Draug to guard them while we went inside. As we moved through the stone archway, we found a set of stairs heading down into a small hallway. Off the hallway was a set of double doors behind which we could hear a couple of creatures, speaking in goblin and playing “Doubles”. For those that don’t know, Doubles is a well-known dice game were two opponents each roll a pair of six-sided die and add the results together to determine who has the highest score and thus wins. The name, Doubles, comes into play when someone rolls both die with the same number. Doubles, as it is called, will beat any other non-double total, for example double ones, the lowest of the doubles, will still beat a five and six (the highest total of the non-doubles). Double sixes is the highest possible score and will beat anything else.

Hoping to get a little more information about what is going on around the area, Fiswyn disguised himself as a goblin and knocked on the door hoping to “join the game” as the rest of us moved around the corner or up the stairs to hide. Hearing the knock, the voices called back asking who it was and more specifically if the visitor was Unlagu. Not knowing who Unlagu was, but sounding like a good cover, Fiswyn replied that he was Unlagu and to let him in.

As the door opened it was obvious the disguise had failed as a very confused bugbear drew his weapon clearly acknowledging that this was not Unlagu. Knowing the disguise had failed; Fiswyn retreated to the far corner with the bugbear in pursuit. But before the bugbear knew what was happening, he was quickly brought down by Biggun and Guy, the rogue. Seeing Fiswyn retreat, Felthion and Quan Di’, the monk, quickly moved into the doorway to stop anyone else from leaving the room and became face to face with a second bugbear. By the way Quan Di’ attacked the bugbear, it was clear he didn’t want to kill him but I wasn’t exactly sure why. I drew my bow and placed an arrow in to the bugbear’s chest but I took careful aim not to pierce his heart. Fiswyn attempted to shoot the bugbear as well but with Quan Di’ and the bugbear fighting toe to toe it was hard to time the shot right. As the arrow headed straight for Quan Di’, he quickly stepped back and deflected it off to the side.

After dropping the first bugbear, Guy whirled around to catch Quan Di’ attempting to subdue the second bugbear. Seeing the doorway mostly blocked by Quan Di’ and Felthion, Guy dropped his daggers and dove between them, rolled over and in an instant was back on his feet behind the bugbear. With quick sap, the bugbear dropped unconscious.

Almost immediately after dispatching the second bugbear, two more came running in from the nearby hallway. The first headed straight for Fiswyn while the second headed for Biggun. Sykon cast a spell and an arrow of acid flew from his hand toward the bugbear headed for Fiswyn. The bugbear dodged to one side as the acid arrow sailed past. I quickly fired two arrows toward the same bugbear but he managed to dodge one of them too however the other arrow hit him square and brought him down quickly. As the second one neared Biggun, the dwarf swung his battle axe with all his might and sliced the bugbear right in half.

A quick look around showed no more bugbears in the immediate area so we checked the dead and found only a few copper coins. I didn’t have a shield to use with my long sword so I snagged one from the dead bugbear as I headed over to the unconscious one and proceeded to tie him up. We stripped off his armor and weapons and Fiswyn tossed them into a nearby well however there wasn’t the expected splash sound, more of splat as if the armor and weapons landed in mud, although from the smell, it wasn’t mud. Although the well held no water, Fiswyn commented that the armor had a shine to it as if water had washed over it and left it completely wet.

While peering down the well, we noticed an inscription written in the side of the well. It was written in Sylvan and read, “Speak kindly and thou shall be blessed with the giver of life.” Not sure what it meant, Fiswyn tried saying “Kindly” in every language he could come up with but nothing seemed to happen. Felthion cast a light spell on a bugbear’s shield and tossed it into the well. We could see clearly what the well was used for as well as the armor and weapons Fiswyn had tossed in earlier but nothing else. We tried various other “kind phrases” but nothing seemed to happen.

As we turned back to the unconscious and bound bugbear, we tried to wake him up but he did not come to until Felthion cast a minor heal on him. When he woke, we began asking him questions regarding what he may know about the farms being destroyed and what he might know about the well with the Sylvan inscription. He claimed to have no knowledge about either the farms or the well, except that they used the well for a latrine, and he begged and pleaded us to let him go and not kill him. He told us that Unlagu would pay a ransom for him if we brought him to Unlagu. Although this was hard to believe, we were getting nowhere otherwise and we thought it an opportunity to get a guide for the rest of the area and perhaps Unlagu would know more. We untied his feet and told him to lead the way.

Just a few paces down the southern hallway we came across another set of doors on the east side. The bugbear indicated that Unlagu was inside. We did some cursory checks but found nothing unusual about the door and proceeded to open it and push the bugbear inside.

Inside the small room, Unlagu was standing behind a small table, weapon drawn and ready to fight. Unlagu was a half-orc, not a goblin or bugbear and which explained why the previous bugbears were so confused to see a goblin claiming to be Unlagu standing at the doorway wanting to join in on the game of Doubles. Although Unlagu was standing weapons drawn, he spoke in a calm voice and in the common language asking us to let him leave and offering us the tied up bugbear to keep and do with whatever we wanted. We didn’t need the bugbear, what we needed was information. We started asking our questions about the farms but Unlagu was more interested in getting away then answering. Sykon mumbled something that I wasn’t paying attention to but as I turned to look at him, a small smile began to appear on his face and then disappeared almost immediately as if he knew something but didn’t want anyone else to notice. Shortly after I turned back to the conversation with the half-orc, Sykon inquired about a couple of parchments on the table, but Unlagu claimed they were nothing, just some notes, random pieces of paper with no real value. Again, more interested in leaving, Unlagu paid little attention to Sykon while he approached the table, picked up the parchments and glanced over them. After a brief moment, he quickly pocketed them and turned back to the conversation.

Unlagu realized we were not going to let him go so easily so he decided to challenge us to a game of Doubles. If Unlagu would win, we would let him go, if we would win, he would give us his “treasure” and be free to go. Although the treasure did peak our curiosity, we wanted to find out as much as we could about what the orcs and goblins were doing in the area and to the farms and who better to ask, than a half-orc but Unlagu was determined not to provide any answers without some sort of promise that he would be set free.

Through a little persuasion, Fiswyn talked Unlagu into a new bet, if Fiswyn wins, Unlagu tells us all he knows and we set him free, if we lose, we pay him fifty gold coins and set him free. Seeing that either way he would be free and that he would keep his “treasure”, Unlagu agreed and the dice were rolled with Unlagu coming out on top with a set of doubles. As Fiswyn started counting the fifty gold coins, he offered Unlagu a new bet, another 100 gold coins, on top of the original fifty, for a second chance, winner take all.

After a bit of thinking, Unlagu agreed to another game. This time Fiswyn came out on top. Not giving up yet, Unlagu shouted for the best three out of five games and that his “treasure” was back on the table. Two more rolls followed both with Fiswyn besting the half-orc. Unlagu admitted defeat and, from his belt pouch, produced a large red gem, his treasure, and handed it to Fiswyn.

All said the half-orc knew nothing about the farms except that he and his companions were not involved with what was going on. Try as we could, we couldn’t get any more information. So, keeping to our word, (Biggun and Quan Di’ saw to that) we agreed to let him go. Biggun and Quan Di’ escorted him outside to insure he didn’t try anything foolish, like trying to take our mule and horse, but once he was in the light of the morning he took out running and didn’t look back.

While Biggun and Quan Di’ were gone, Sykon and Felthion said they wanted to check out the well again and took our tied up bugbear with them while Fiswyn, Guy and myself all headed further down the southern hall to another set of doors. After Guy made some quick checks verifying nothing was odd with the door, we started to open it when Biggun, Quan Di’, Sykon and Felthion all returned. Biggun headed into the small room first and I followed him in. At first, all we found was a pitcher of awful wine (Fiswyn tasted it and said so) next to some old crates filled with flour, molded cheese and some very foul smelling meat. But, after moving some crates out of the way, we found a small panel concealing a small hole in the floor. Inside the hole was a very dusty small vial of liquid but nothing else. Sykon picked up the vial and placed it into safe keeping until a later time when he might be able to test and analyze the results to determine what the liquid was. I wanted to take some of this food back to the insect holes at the farms to see if we could lure the insects out but the cheese was all I could stand so I emptied the flour sack and filled it with the cheese and carried it with me (at a distance) as we headed for the stone archway. I saw no further signs of the tied up bugbear. Sykon and Felthion seemed to indicate that he had fallen into the well but offered no more details and so we discussed it no more. Sykon did mention, however, that the two parchments that he had taken from the table were scrolls containing a magic wizard spell on each. Why a half-orc had two magic wizard scrolls we didn’t know.

We exited the stone archway, gathered our mule and horse and headed back north to the last farm. As we reached the farm, I emptied the moldy cheese on the ground just outside one of the insect holes and watched while we discussed our next steps. To my disappointment, nothing happened. I guess the insects do not like moldy cheese.

We decided to head off to the west and check some more farms and set out that direction. Like the other farms we had already explored the day before, the further west the older the charred wood that at one time were farm buildings and each farm continued to have a number of insect holes around them.

At the farm furthest west, we found tracks heading off further westward and followed them until we came across a very dense forest. We traveled for a few paces into the forest but soon realized that it was much too dense and decided to circle around the southern edge. Part way around the forest we came across another forest. This forest was completely lifeless. All the trees were dead. It felt like the forest had been dead for a long time yet the trees were not rotten; they were just dead as if they died last fall. The grass just before the forest was green and full of life but the grass stopped abruptly at the edge of this dead forest. There was no underbrush and no signs of wildlife anywhere. Felthion entered the forest and inspected some of trees. There were no signs of any magic or other that could have caused this wide strip of death. Based on our map, we knew the main road was not far to the north and seeing no real harm, we headed north through the dead forest toward the main road.

When we reached the main road, we turned eastward and followed the road heading toward an area that was identified on our map as the Wandering Mule hostel. Just before arriving at the Wandering Mule, we caught some movement just south of the road. It happened fast enough that we weren’t sure exactly what it was we saw but it looked like a large group had marched across the north face of the dense woods and turned south to go along the western edge. Thinking this might be the orc and goblin band we were looking for; we headed off south and met up with the trail.

About half way down the western edge of the forest we came to a fork in the trail. One path continued on south and the other turned a sharp left heading east into the dense forest. We decided to take the east path and moved into the forest to see where it might lead us. A short way down the path, something caught my eye. I turned and noticed a very intricately carved stone squirrel dangling from one of the tree branches just off the road. We moved over to look more closely at the squirrel and soon speculated that something had caught this squirrel by surprise and “petrified” him right where he hung. This was not a very pleasant thought.

We looked around the forest a bit more and I caught the sight of a goblin, armed with a bow and arrow drawn, aiming in the opposite direction from us. I quietly warned the group and Fiswyn set off to investigate. He crept up behind the goblin and discovered that it too had been petrified. We quickly decided that this was not the place to be and we headed back west out of the forest.

Back at the fork, we turned south and started following that path again along the western edge of the dense forest. As we were nearing the point where we had turned toward the dead forest earlier that day, we decided that since the night was approaching and since we had not found any signs of the orc and goblin band that we should make camp for the night. He headed a little further south to get off the main path (if you could call it that) and made camp.

I took first watch and my four hours passed without a stir. I woke Fiswyn for the second watch and settled down for the night.

Just a short while into my meditation I was abruptly disturbed by Fiswyn screaming both with pain and alarm. He had three goblin arrows sticking out of his chest but I only caught a quick glimpse of him before he vanished; why he didn’t wake us sooner, I don’t know.

The arrows came from five goblins hiding at the edge of the woods behind two orcs and five bugbears that came charging out at the sound of Fiswyn’s scream. Biggun, Felthion and Quan Di’ jumped up to intercept the orcs and bugbears. As I took out two of the goblins, the two orcs fell to Biggun’s axe, Draug bit and tripped one of the five bugbears as Sykon unleashed his acid arrow at another. Cries from what sounded like human’s charging came from behind but I was focused on the targets in front of us to pay any more attention to them. Two more goblins dropped, one to my bow and one to Fiswyn’s bow who appeared a short distance away, but the fifth goblin panicked and disappeared into the forest. When the bugbear that Draug tripped tried to get up, Draug and Felthion put him down for good. After dispatching the two orcs, Biggun turned his axe on a bugbear with a mighty blow while Draug and Felthion dropped another. With the final screams of pain from the bugbear hit with Sykon’s acid, the fifth bugbear turned and headed for the woods. As we surveyed the scene after the battle, Quan Di’ stared toward where the bugbear and goblin had ran and then told us that something else was out there and that he just heard that goblin and bugbear die. We quickly gathered what we could from our camp and the fallen enemies and head west away from where Quan Di’ heard the noises as Felthion threw a couple of heal spells at Fiswyn and anyone else that needed it.

After a few minutes, Fiswyn said that whatever it is, it was following us. We decided to break into two groups and ambush whatever it was. Quan Di, Fiswyn and Guy were to find a place to hide while the rest of us kept walking, hopefully leading them past the others. Once past, Fiswyn would cast a light spell as Guy and Quan Di’ attacked, seeing the light, we would join the battle from the other side.

As Sykon, Felthion, Biggun and I walked on; we kept looking for the light that was to be our signal. After a short while, we stopped hearing the sounds of being followed and stopped to listen. Hearing nothing, we began to head back to see if we could find the rest of the party and came upon a scene of twelve elves having a conversation. As we watched quietly we noticed that, Fiswyn was one of the twelve and soon he motioned that the rest of us could join him.

We spoke with eleven elves for short time but they did not offer much information. We had learned that the elves had come to the Stone Tooth Valley to study the dead forest and to see if there was any possibility of healing it. They told us that the farmers had settled here a short time ago and were farming Glitter Grass, a grass used in making magical items and that the goblins and orcs had arrived only in the last couple of years. The elves paid them little attention as they were not doing anything to harm the surrounding forest. We also asked them about the intricately carved squirrel and goblin along the trail heading into the forest. They would not tell us anything about it other than warn us to stay far away from the creature that turned them to stone.

As the elves departed, we made camp again and rested without incident the rest of the night.

View
The Ranger's Journal - Day 2

The next morning after breakfast we took a few minutes of mediation to prepare ourselves for the day and we set out for High Peak Pass again. This time we decided to head straight through and wasted no time getting to the other side. We did notice however that the bodies of the orcs and goblins that we had slain the night before were nowhere to be found. Something had dragged them away in the night.

Our first stop that morning was an old poorly maintained farm house. We understood from Doran, the farmer we passed the night before, that this was most likely his farm. Although this farm house was not destroyed like Doran had mentioned, there was some evidence that all was not well. The house was in desperate need of repair and the crops in the field were withering as if no attempt had been made to maintain them. As expected, the house was completely empty save a few miscellaneous food items and so were the animal pens outside, with the gates left wide open. What did seem odd to us, though, was that there were no metal objects anywhere to be found. No silverware, no tools, nothing made of metal. It is possible that Doran had packed everything on his wagon but it still seemed a bit odd.

Searching around Doran’s farm we found no signs of any orcs or goblins so we decided to head off to another farm to the south that Doran had drawn on our map. As we approached, we could see that the farm had been destroyed and was still smoldering from the fires. We came across four human bodies; two children, a boy and girl, and presumably their mother lay lifeless on the ground near the farm house, the man, presumably the farmer and father, had been stabbed through the chest and pinned to a tree by a javelin. Whoever, or whatever, threw the javelin must have been pretty powerful as the farmer had been pinned to the tree with his toes hanging just inches from the ground.

Further searching revealed some drag marks from what looked like another body but we couldn’t tell if this was from a fifth human or a dead or injured orc or goblin. We followed the drag marks over to a hole in the ground about two to two and half feet in diameter. It appeared to be an entrance to an underground home for some sort of animal or insect. As we stood around the hole discussing what it was, a large six-legged insect with massive mandibles came partially out of the hole. From our best guesses, this insect had to be about ten feet long and could easily grab any of us and drag us into its lair. I think all of us, including the insect, were a bit surprised and therefore the party immediately turned aggressive and began attacking it. The insect, surprised as well, spit acid at the party hitting Biggun, Sykon and our trusty mule and then immediately ducked back into its lair. Our mule now burning with acid panicked and began to bolt so I turned and chased down the mule. When I got back, everyone was still on guard watching the hole but the insect did not return. As Felthion, the cleric, threw a couple of light healing spells toward the injured, we debated for a short while on whether we should try to follow the insect down the hole but decided that the hole was just too small. We looked around the farm a bit more and found five more of these holes but nothing seemed to be stirring around any of them.

We decided to head off and investigate more of the farms in the area, some further south, some east and more to the west. All were destroyed. The further west we headed, the more damage and less smoldering indicating that whatever did this had come from the west moving east. We found no more humans, dead or alive but found no orcs or goblins either. Each farm we came to had a series of these insect holes throughout the surrounding farmland; one can only guess that the insects are responsible for “burying the dead” so to speak.

At one such farm in the southern most area we found a sort of trail leading up through the hills and decided to see where it went. It was getting late in the day and if nothing else, it might not be a bad place to make camp. We followed the path up through an area where it looked as if the farmer had been chopping wood. From here the path was a bit less visible but we were able to follow it until we came to a large rectangular stone archway leading into the side of one of the mountains. We briefly peered inside but decided it was too late in the day to continue further.

We headed back down the trail a little ways and then off the trail onto a hillside and made camp. After dinner, Fiswyn and I once again each took a four hour watch but the evening passed into morning uneventfully.

View
The Ranger's Journal - Day 1

Upon reaching Leona I encountered a small band of adventurers as they were attempting to aid a young boy that had been badly hurt. He had rode into town on a horse and was barely clinging to it along with his consciousness. The adventurers consisted of a dwarf (probably a fighter) and three humans (probably a rogue, a wizard and a monk). After attempting to talk to the boy (at which time he passed out due to his wounds) they sent for a fourth human (a cleric). When the cleric arrived, he healed the boy and was able to wake him. After some brief questioning, the adventurers obtained information that the boy’s farm and many others in Stone Tooth Valley had been attacked, burned and pillaged. Most of the farmers along with the boy’s parents had been killed and he barely escaped with his life. The boy also said that he knew the local blacksmith, Moor, and that Moor had a good deal of knowledge of the lay of the land so the adventures decided to visit the blacksmith to see what other information they could gather. While visiting Moor, they explained what the boy had told them and suggested to Moor that he alert any militia as whatever was destroying the farms may soon come to the town as well. The blacksmith offered all the information he had and provided a small map showing the location of several farms in Stone Tooth Valley to the west through High Peak Pass. The blacksmith also agreed to look after in the boy.

With this information, the adventurers decided that they would take on this quest to check out the farms and determine what was happening, why it was happening and stop it. They decided that they would welcome some additional help from any other likely adventurers in the area. Having nothing better to do, I decided to join them on this quest. As we were gathering, an elven bard came out of the local pub, the Happy Halfling, looking for adventure as well, and joined our party.

We set out as soon as we had our gear together (much of it strapped to a small horse and mule) and traveled along the west road for some time. As we entered the High Peak Pass, the rogue and I decide to gain a little height and look around to see what we could find, as we climbed one side of the pass, the monk did the same on the other side. We scouted around but found nothing until a poorly aimed arrow bounced across the rocks near where the rogue and I stood. Further searching revealed two goblins hidden in the rocks below, one on each side of the pass. The rogue flagged down to the others on the road and indicated where we found the goblins. This set the dwarf and cleric in a run down the road in order to close the gap. I did a bit more searching and discovered two orcs hiding behind some rocks near the edge of the road (again one on each side). As the dwarf and cleric approached, the two orcs and a third orc that I hadn’t seen yet, stepped out from behind the rocks and started throwing Javelins at the dwarf and cleric. The dwarf and cleric, with the wizard not far behind, quickly closed the gap and began fighting as the wizard loaded his crossbow and began to fire at them. During this time, the monk was attempting to make his way down the rocky pass to the goblin on his side of the pass while I attempted to hit the goblin on my side with a couple of lucky arrows. The rogue, wanting a bit of combat headed down the rocky slope toward the goblin on our side. I sent Draug with him.

While the battle proceeded, the goblin on the monk’s side blew a battle horn and we knew we should dispatch these monsters quickly before more arrived. Shortly after the horn blew, the bard that had been down on the road, simply disappeared. I wasn’t sure if he was scared and went into hiding or what.

The dwarf, cleric and wizard soon dispatched the three orcs in the road. As the cleric began to check out the bodies, the dwarf and wizard headed for the goblin on the monk’s side. After a few crossbow bolts and a sling shot or two, the goblin fell. Now we only had the one on my side that the rogue and Draug were heading toward. I took careful aim with my bow, accounted for the wind and the extra distance and caught him right in the chest just before Draug and the rogue arrived.

After the battle, the cleric cast a few minor healing spells where needed and we proceed to inspect the bodies. Inspecting goblins revealed the usual worthless junk however the orcs had some interesting symbols on their clothes; the rogue recognized one of them. It appeared that we might have only caught a small scouting party or a planned ambush but that there were likely many more (and larger) groups on the other side of the pass.

I’m not sure exactly when the bard reappeared but he had indicated that he set off through the pass, invisible, to determine what might be coming our way from that horn blast.

As night was falling, we elected to back track a bit eastward and make camp rather than risk going further into the pass at night. As we were exiting the pass and looking for a good spot, a man, his wife, and children along with a small wagon loaded with household goods and furniture, came through the pass. They were quite nervous but the bard was able to calm them down enough to tell us that they were abandoning their farm and heading to Leona. The farmer, Doran, told us that their farm had not been attacked yet, but most of the farms in the area had been destroyed and they felt no reason to wait around. On the map the blacksmith had given us, Doran showed us the rough locations of his farm and the others in the area that he knew had been attacked. As best he could tell, his farm was the only one left. We thanked the man and sent him on his way.

We soon made camp, a short ways off the road and settled down for dinner and sleep. The Bard agreed to take the first watch as us elves can see better in the low light and we only really need about four hours rest anyway, but the dwarf (presumably not trusting the bard) stayed on first watch as well. It was a good thing too as shortly into the evening a small band of orcs came down the road toward Leona. I wasn’t sure how they saw us, other than our campfire, but it’s probably a good thing they did otherwise they might have made it to Leona and no telling what they may have done to that poor town.

Unfortunately for us, the small band of orcs turned into five orcs, two orc leaders, a huge ogre and three goblins. The orcs and the ogre all charged forward to engage the dwarf and cleric while the goblins stayed back a little to shoot arrows at us. I quickly dispatched one of the goblins nearest to me and turned toward the large mass forming in front of me. The dwarf was taking a pretty good beating from the ogre but a couple of the orcs and an orc leader had turned toward the bard and I felt my fellow elf could use the assistance more than the dwarf and cleric. I sent Draug in to attack and begin shooting arrows at the orcs as the monk leaped from the shadows and attacked one of the orc leaders. The bard was able to escape but not without some significant wounds as I dropped one of the other orcs. Draug had gotten in and tripped the third orc as I was preparing another shot. The rogue also leaped from the shadows on the other side and ambushed the orcs that were attempting to bring down the cleric. A fireball burst right on top of the ogre as it screamed with pain and more rage to bring down on the dwarf but by now, the dwarf had found his footing and was able to dodge most of the attacks even though he had taken quite a bit of punishment. Soon the ogre dropped and the wizard moved the fireball over to one of the other orcs engaged with the rogue and cleric. While Draug and my arrows dispatched two more orcs, the remaining orcs (including the one now on fire from the wizard) and the orc leader fell to the cleric, rogue and dwarf. We started to pursue the two remaining goblins but they had too much of a head start and managed to get away.

We searched the bodies for anything valuable and found a few gems, a figurine and some gold. Fiswyn, the bard, thinks the gems are bloodstones and a sapphire. Biggun collected it all and stowed it away. I’m still not sure whether to trust him or not, he is a dwarf, but he seems honest enough and the other adventures said that he typically cared for any party treasure that we found and that we would divide it later when we got back to town. We headed back to where our campfire was smoldering and settled down again. Fiswyn and Biggun finished the first watch and I took the second, all was peaceful enough the rest of the night.

View
Theon's Reward

After spending a week back in the starting hamlet of Leona, most of our brave adventurers spent their time training their newly honed skills.  Felthion prayed, Todo Gamwhich practiced his rogue skills, Quan Di’ beat a stick.  Biggins wanted to fence some of the loot from their previous adventure.  However, realizing he had the charisma of jacklegged consultant, he enlisted the help of a local rogue he met in the tavern named Guy Bjord, who was able to fetch a handsome price for the jewel encrusted goblet at the local trinkets and jewelry shop.

Meanwhile, Sykon worked on ascertaining the true meaning behind  Osha and that scroll case.  After much persuasion (courtesy of a little charm person spell).  Here is what has finally been revealed to the party:

 Osha was once a high level cleric, but lost his powers thanks to a Bestow Curse spell placed upon him. You learn that he was in the service of a prince named Theon, a great paladin, who captured an evil cleric named Jalal during a battle. At the time, Jalal was under the service of an evil overlord named Viserys, an enemy of Viserys. In order to try and get Jalal back, Viserys captured Osha in hopes for a prisoner exchange, but Theon is too lawful and regretfully cannot negotiate with evil terrorists. They have been in this stalemate for decades. Jalal, by the way, also had his powers removed via a curse placed on him by Osha before he was capture.

The scroll in the sealed container contains a "remove curse" spell, which Sykon recalls from his wizard mentor's training requires a medium level cleric (lvl3) or wizard (lvl4) to cast. Needless to say, both of the rival clerics would like to get their hands on it in order to get their spellcasting abilities back.

Osha does not know anyone named Stumpy, but then mercenaries are a copper piece a dozen these days. However, he does know of rather chaotic cleric named Balor, who is a jealous rival of both Osha and Jalal, who would love nothing more than to see that neither of them ever gain their powers back. Naturally, Osha would rather you not give the scroll to Stumpy, but instead find a mid-level cleric or wizard in town who can read the spell and break his curse. He has no coin on him, obviously, but is certain Theon would give a reward greater than anything Stumpy offered.

It was decided the best, or at least most profitable, option would be to take the scroll and Osha to Theon's castle and put the non-magic scroll of orcish soup recipes in the scroll case in an attempt to fool Stumpy and claim his reward as well.  This seem to have fooled Stumpy, at least for the moment, who reluctantly handed out the reward.

The party then departs for Theon's caste, heading straight north to the foot of the mountains, and then to follow along the edge of the forest.  However, on the first watch Deathmor spots Stumpy coming up their trail on horseback.  Apparently, he must have had that scroll appraised by the local cleric and realized it's true worth.  Angered at being ripped off, he charges for the party, not realizing the party is not much larger than the group of four he orginally consigned to obtain the scroll.  Stumpy dies, the horse lives, and the peg leg makes it's way as part of the journey.

Not wanting to take the chance of spending the night near a fresh corpse (a delicacy to many beasts in the area) the party moves their camp about a mile to the east.  Unfortunately, their rest was further interrupted by a pair of pesky drow elves who did not appreciate the intrusion into their forest.  Darn those Drows and their Darness ability.  The party emerged victorious with only minor scratches, and looted a scroll and a very nice torch for their trouble.

 Things started out well on the next day as they started out on their trek east, when at about mid morning they spot what appears to be Stumpy in nice half-plate armor (Stumpy was only ever seen in cheap scale mail). After a bit of interrogation it was clear something was not right.  It was as if he didn't know who he was or remember who the party – that just killed him the previous night – was, either.  Realizing the jig was up and being heavily outnumbered, the Doppelganger morphed into his true form and tried to escape.  He almost died until his partner came to help out.  While the first doppelganger was only captured, the second was not so lucky and died.

After an oily inquisition, the doppelganger confesses that he spotted the party and was worried that they might discover his layer with all his nice loot.  He assumed the form of Stumpy, someone he ran into years ago in Laon, not realizing that the party knew Stumpy (not to mention killed him the night before).  The doppelganger begs them not to kill him in exchange for handing over his loot.  After much discussion, Guy ends the debate by slitting the doppelganger's throat.  The party walks away a set of full plate, a set of half plate, and a very nice quarterstaff.  No magic was detected on any of it.

 

 

View
The Temple of Mal'Kala
Our first adventure

Our heroes were summoned by their former masters/mentor/trainers to the Happy Halfling Tavern in the local town to meet with an old fighter named Stumpy who would send them on a quest.  The group consisted of Biggin Tigglebanter, a dwarf fighter; Felthion the Human Cleric; Sykon the (human) wizard; and a strange but powerful monk named Quan Di’.  Stumpy tells them they must travel to the [[Temple of Mal'kala]] and retrieve and old scroll of great importance… but they must not open it.

The party traveled along the road Southeast, as per the directions from Stumpy, taking a rather uneventful trip which was only briefly interrupted by a killer frog and some annoying, but relatively harmless (as it turned out) kobolds.

Upon reaching the temple entrance - much fightingand exploring ensued - until they came upon a hall of prison cells where they found two rather young prisoners: a halfling rogue named Todogamich, and an elf ranger who goes by Deathmor.

After recovering what they believe to be the scroll casing, more fighting exploring, killing of an Ogre mage, exploring… whereby they find another dungeon cell with a very old man who calls himself Osha.  He seems very interested to know if someone named Theon sent them.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.